From Everwild’s Cancellation to a New Chapter: Louise O’Connor Lands Key Role at Xbox Game Studios

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In a significant move that underscores the ongoing strategic shifts within Microsoft’s gaming division, Louise O’Connor, the executive producer of the now-canceled Everwild, has been appointed as the Chief of Staff for Xbox Game Studios. This new role comes in the wake of widespread layoffs and project cancellations that have recently affected the industry, including the much-anticipated game from the legendary UK developer, Rare.

O’Connor’s new position represents a major step up within the Microsoft ecosystem, signaling a clear vote of confidence in her leadership and expertise. Her move from Rare to a central role at Xbox Game Studios is a powerful narrative of resilience and professional advancement amidst a period of considerable volatility in the video game market. The appointment also reunites her with former Rare studio head, Craig Duncan, who was appointed as the head of Xbox Game Studios last year, creating a powerful duo at the helm of Microsoft’s first-party game development.

O’Connor’s journey with Rare spans over a quarter-century, beginning with her work as an animator on the iconic Nintendo 64 title, Conker’s Bad Fur Day. She steadily climbed the ranks, eventually becoming the head of animation and director of the incubation team, before taking on the executive producer role for Everwild. Her extensive background in both art and management within one of the most celebrated studios in gaming history provides her with a unique perspective on the creative and operational challenges of game development.

The Everwild Saga: A Tale of Development Hurdles and Market Realities

The cancellation of Everwild in July 2025 was a somber moment for many fans and industry observers. The game, first announced in 2019, had captivated audiences with its stunning art style and a promise of a unique, nature-focused adventure. However, its development was reportedly plagued by a series of creative reboots and a struggle to define a clear gameplay direction, even as late as 2021.

The lack of public updates and gameplay footage in recent years had fueled speculation about the project’s status, despite reassuring comments from Xbox leadership, including Phil Spencer, who had expressed confidence in the team’s progress. The decision to ultimately cancel the title, alongside other projects like the Perfect Dark reboot from The Initiative, was a result of a broader restructuring at Microsoft aimed at “adjusting priorities and focusing resources” in a “dynamic marketplace.”

A Strategic Move for Xbox and a New Direction for O’Connor

In her new role as Chief of Staff, O’Connor will be tasked with driving “connection, collaboration, and momentum” across the various studios under the Xbox Game Studios banner. This includes some of the industry’s most prominent developers, such as Bethesda, Double Fine, and The Coalition. Her mandate is to support these teams and leaders, ensuring a cohesive and effective development pipeline for Microsoft’s valuable lineup of first-party titles.

The appointment of O’Connor, a veteran known for her deep understanding of game creation, suggests a strategic move by Xbox to place experienced, hands-on leaders in key positions. It’s a clear indication that the company is prioritizing streamlined production and a unified vision across its diverse portfolio. For O’Connor, this is an opportunity to leverage her decades of experience to influence the direction of the entire Xbox brand, moving beyond a single project and into a role with far-reaching strategic importance.

The Road Ahead: What This Means for the Industry

The events surrounding Everwild’s cancellation and O’Connor’s subsequent promotion are a microcosm of the larger trends impacting the gaming industry. The increasing costs of AAA development, coupled with a market that demands consistent content and returns, are forcing publishers to make tough decisions. Projects that struggle to find a solid direction, regardless of their artistic merit or potential, are at risk.

This development is particularly relevant to the Xbox Game Pass business model, which relies on a steady stream of high-quality, exclusive content. By placing seasoned leadership in central roles, Microsoft is looking to ensure that its massive investments in game development translate into successful and profitable releases. O’Connor’s new role is not just a personal career milestone; it is a critical piece of Microsoft’s strategy to solidify its position as a dominant force in the global gaming market.

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